Sets the elements of the 4x4 matrix m so it becomes a 3D translation matrix.
m
Multiplying the resulting matrix by a column vector will translate the given vector by [ tx ty tz ] (see mulV)
[ tx ty tz ]
mulV
a 4x4 matrix object
the amount of translation along the x-axis
the amount of translation along the y-axis
the amount of translation along the z-axis
m set to be a 3D translation matrix
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Sets the elements of the 4x4 matrix
m
so it becomes a 3D translation matrix.Multiplying the resulting matrix by a column vector will translate the given vector by
[ tx ty tz ]
(seemulV
)