Sets the elements of the 4x4 matrix m so it becomes a 3D transformation matrix for scaling and translation.
m
Multiplying the resulting matrix by a column vector will scale the given vector by a and translate it by b (see mulV)
a
b
mulV
a 4x4 matrix object
a 3-element vector specifying the scaling factors
a 3-element vector specifying the amount of translation
m set to be a 3D transformation matrix
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Sets the elements of the 4x4 matrix
mso it becomes a 3D transformation matrix for scaling and translation.Multiplying the resulting matrix by a column vector will scale the given vector by
aand translate it byb(seemulV)