Fills buffer with the elements of the 4x4 matrix m, column by column (i.e. [ r0c0, r1c0, r2c0, r3c0, r0c1, ..., r3c3 ]).
buffer
m
The order in which the buffer is filled is suitable for e.g. setting uniform variables in WebGL shader programs
the 4x4 matrix
the buffer to be filled
buffer, filled with the elemenets of m
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Fills
buffer
with the elements of the 4x4 matrixm
, column by column (i.e. [ r0c0, r1c0, r2c0, r3c0, r0c1, ..., r3c3 ]).The order in which the buffer is filled is suitable for e.g. setting uniform variables in WebGL shader programs