The value at row 0, column 0
The value at row 0, column 1
The value at row 0, column 2
The value at row 0, column 3
The value at row 1, column 0
The value at row 1, column 1
The value at row 1, column 2
The value at row 1, column 3
The value at row 2, column 0
The value at row 2, column 1
The value at row 2, column 2
The value at row 2, column 3
The value at row 3, column 0
The value at row 3, column 1
The value at row 3, column 2
The value at row 3, column 3
Generated using TypeDoc
Mat4
is an interface for 4x4 matrix objects.The primary use for a
Mat4
object is as a 3D transformation matrix.A "column-major" ordering and a "right-handed", "Y-up" coordinate system is assumed, suitable for e.g. WebGL.
The module
mat4
contains functions to manipulate objects conforming to this interfaceExample usage: