mat3 is a collection of functions to manipulate Mat3 3x3 matrix objects.

The primary use for a Mat3 object is as a 2D transformation matrix or a 3D rotation matrix.

A "column-major" ordering and a "right-handed" coordinate system is assumed, suitable for e.g. WebGL

Example usage:

import * as mat3 from '@spissvinkel/maths/mat3';

Index

Functions

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