Multiplies the 4x4 matrix m by the 3-element column vector a and stores the result in the 3-element vector b.
This is a convenience function where m is assumed to be a 3D transformation matrix and a implicitly represents
the homogeneous coordinates [ a.x, a.y, a.z, 1.0 ]
b = m * a
Multiplies the 4x4 matrix
m
by the 3-element column vectora
and stores the result in the 3-element vectorb
.This is a convenience function where
m
is assumed to be a 3D transformation matrix anda
implicitly represents the homogeneous coordinates[ a.x, a.y, a.z, 1.0 ]