m = m * n
Multiplies the 4x4 matrix m by the 3x3 matrix n and stores the result in m.
m
n
This is a convenience function where m is assumed to be a 3D transformation matrix and n a 3D rotation matrix
a 4x4 matrix object
a 2x2 matrix object
m, multiplied by n
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m = m * n
Multiplies the 4x4 matrix
m
by the 3x3 matrixn
and stores the result inm
.This is a convenience function where
m
is assumed to be a 3D transformation matrix andn
a 3D rotation matrix