Interface Mat3

Mat3 is an interface for 3x3 matrix objects.

The primary use for a Mat3 object is as a 2D transformation matrix or a 3D rotation matrix.

A "column-major" ordering and a "right-handed", "Y-up" coordinate system is assumed, suitable for e.g. WebGL.

The module mat3 contains functions to manipulate objects conforming to this interface

Example usage:

import { Mat3 } from '@spissvinkel/maths';

Hierarchy

  • Mat3

Properties

r0c0: number

The value at row 0, column 0

r0c1: number

The value at row 0, column 1

r0c2: number

The value at row 0, column 2

r1c0: number

The value at row 1, column 0

r1c1: number

The value at row 1, column 1

r1c2: number

The value at row 1, column 2

r2c0: number

The value at row 2, column 0

r2c1: number

The value at row 2, column 1

r2c2: number

The value at row 2, column 2

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