Sets the elements of the 4x4 matrix m so it becomes a 3D translation matrix.
m
Multiplying the resulting matrix by a column vector will translate the given vector by the inverse of a (see mulV)
a
mulV
a 4x4 matrix object
a 3-element vector specifying the (inverse) amount of translation
m set to be a 3D translation matrix
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Sets the elements of the 4x4 matrix
m
so it becomes a 3D translation matrix.Multiplying the resulting matrix by a column vector will translate the given vector by the inverse of
a
(seemulV
)