• Linear interpolation between a and b based on t, where t is a number between 0.0 and 1.0. The result is stored in c.

    The result will be equal to a when t is 0.0, equal to b when t is 1.0, and halfway between a and b when t is 0.5

    Parameters

    • a: Vec4

      the start value - a 4-element vector object

    • b: Vec4

      the end value - a 4-element vector object

    • t: number

      a floating point number in the interval [0.0, 1.0]

    • c: Vec4

      a 4-element vector in which to store the result

    Returns Vec4

    c - the interpolation result

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